| Author(s) | Collection number | Pages | Download abstract | Download full text |
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| Бізюк А. В., Хорошевська І. О. | № 2 (90) | 83-98 |
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The study explores the definition and systematization of the typical component structure of UI/UX design in multimedia products as a key factor in the efficiency, ergonomics, and emotional appeal of digital environments. A multimedia product is viewed as an integrated system of diverse media elements — text, graphics, audio, video, animation, interactivity, and 3D models — unified by a consistent user interface logic. The structure and interaction of these elements shape the user experience (UX), which determines perception, cognitive load, and navigation intuitiveness. The growing role of multimedia technologies in publishing, education, marketing, and game design emphasizes the need for a scientifically based typology of UI/UX elements to ensure standardization, adaptability, and high-quality interaction.
The research defines the theoretical foundations of interface structuring, visual hierarchy, and information architecture that provide logical and predictable interaction. An analysis of recent studies on the relationship between UI and UX, cognitive perception mechanisms, adaptive technologies, and ergonomic principles revealed the absence of an integrated typology that combines structural, functional, visual-stylistic, informational, and cognitive-architectural components into a coherent system.
An original typology of UI/UX elements in multimedia design is proposed, including five groups: structural (interface logic), functional (interaction tools), visual-stylistic (aesthetic expressiveness), informational (feedback and navigation cues), and cognitive-architectural (intuition, personalization, adaptability). This classification allows the interface to be viewed as a unified system in which each component influences content perception and usability.
The results form a scientific basis for defining and structuring the UI/UX component system in multimedia design. The proposed typology can be applied to standardize content development, create design systems, and support education in digital design. In perspective, the findings open the way toward unified multimedia design systems that balance technical efficiency, aesthetic harmony, and user comfort.
Keywords: UI, UX, design, multimedia products, element composition, ergonomics, usability, Figma.
doi: 10.32403/0554-4866-2025-2-90-83-98
